The diverse combat scenarios that defined XDefiant's tactical multiplayer experience.
Control Point Warfare
XDefiant's signature mode featuring three control zones (A, B, C) scattered across each map. Teams fought to capture and hold these strategic points, with scoring based on zone control duration.
Payload Objective
Asymmetric objective-based mode where attackers escorted a moving payload through checkpoints while defenders attempted to halt its progress. Featured distinct attacking and defending phases.
Sequential Capture
Linear progression mode where teams captured zones in sequential order. Unlike Domination's simultaneous control, Zone Control required systematic advancement through connected capture points.
Single Zone Control
Focused control mode featuring a single, central capture zone that shifted locations throughout the match. Teams battled for exclusive control of these rotating objective points.
VIP Elimination
Asymmetric elimination mode where one player became the "Hot Shot" target. The opposing team attempted to eliminate this marked player while their team provided protection and support.
Classic Elimination
The classic FPS experience in XDefiant's tactical framework. Pure elimination-based combat where teams competed to reach the target elimination count first, emphasizing gunplay and positioning.
Each gamemode created unique tactical scenarios and memorable moments. From the intense zone fights in Domination to the coordinated pushes in Escort, XDefiant's modes showcased diverse combat philosophies.
"XDefiant's gamemodes perfectly balanced objective-based strategy with the faction system's tactical depth, creating unique combat scenarios that kept every match fresh and engaging."Community Reflection
Have footage of epic Domination comebacks, perfect Escort runs, or memorable Team Deathmatch clutches? Help preserve these tactical moments in the archive.